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Thinking Carrier Evasion
Some of the most memorable and most fun games of CC2 have been ones where we’ve had a close shave. Where, seemingly doomed a crew has pulled it out of the bag to turn the tide of battle and win. This though has become rarer as players develop more skill and better tactics. Right now,…
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Map:Dividing Line

(Revolution 1.3+ Only) The AI carrier is north of the island chain, you have units spread far and wide but powerful reserve units in theatre, and a spy on the enemy ship. This save requires Revolution to load correctly
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Delta Fleet Guides

The folks over at Delta Fleet HQ have produced a nice new series on Razorbill operations. I’m reliably informed that more videos are in the works. Like and subscribe!
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The Road to Revolution 1.4

Rev 1.3 is in I think a good state (please comment if you think otherwise). I do have some small/medium plans for the remainder of 1.3 and for additions to 1.4. 1.3 Feature Roadmap For the remainder of 1.3 I want to get a few things in before I start really really thinking about 1.4.…
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Action Stations

Carrier Command 2 v1.5.7 is out! Geometa/Microprose have dropped the latest version of our favourite naval warfare sim, check out the release news over at steam Make no mistake, viewing the modest text in the release notes you could be forgiven for thinking this is a small update. Nothing could be further from the truth,…
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Mod Bootstrap Tool?

I’ve in the recent past used tools that generate a skeleton project for web frameworks or other kinds of software projects. So I thought it might be a good idea to write a helper app that can bootstrap a CC2 mod. I’ve not put down any code yet, but my ideas are: A little app…
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Map: Ground Command

PvE against a heavily defended island. Your force has very limited air options but a healthy array of hardware for an all out amphibious assault.
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Map: Hunted Fleet

PvE. Your small task force has to take over a heavily defended island while keeping a look out for any AI carrier that might try to foil your plans.
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CC2 Updates!

This last few days have been a bit of a whirlwind for CC2 fans. We’ve had a couple of really excellent large multi-team games and on top of that, to the elation of many we’ve seen a significant new set of updates to Carrier Command 2!. Hot on the heels of 1.5.3 were 1.5.4 and…
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CC2 State of the Mods 2024

It’s that time of year again, where many of us take a break from exams, spend time with family, try new seasonal things, and perhaps some of us are lucky enough to have a little more spare time. So, to follow on from my post last year here is my 2024 “state of the mods”…

