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Rev:1.6 Released

https://steamcommunity.com/sharedfiles/filedetails/?id=3460002110 The 2026 release of Rev:1.6 is here! Rev 1.6 is available on the workshop (1.5 still available). Unlike previous releases this one wont overwrite your mod if you are subscribed to 1.5. You’ll have to subscribe to 1.6 and enable it. This is to prevent compatibility bugs with existing saved games and with steam
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The Rev 1.6 Release Planning

One of the main differences between 1.5 and 1.6 is that 1.6 includes more of the features as standard (carrier VLS, HD screens, Helm HUD, 2x water speed units). In 1.5 these were provided by optionally adding a handful of other mods. I am in two minds now. Do I continue with this forced change?
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CC2 Update 1.5.14

The fine folks at Geometa have given us an early Christmas present in the form of another game update! https://store.steampowered.com/news/app/1489630/view/505096644727931891?l=english GRNO and others have already eagerly dived into testing, to get a feel for what this means for the deeper PvP and PvE game. The ability for players to control the lights on their own
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2025 in Carrier command 2

2025 is drawing to a close, and well, it’s been a BIG year for our favorite game! In the last year, Carrier Command 2 has three HUGE updates and lots of popular mods! “Modded Game Values” opened the door for a new class of mods, many of those on the top mods list are ones
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CC2 Unit Presets

I’ve been working quietly on more Rev 1.6 updates. One that I’d not planned for but I think you’ll all like is “Unit Presets” If you watch the video, you’ll notice that on the loadout screen, many chassis types have several extra icons up on their title bar. Each one of these buttons offers a
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Rev:1.6 Report

The 1.6 development and testing work is well under way. Over the last couple of weeks I’ve added several new features to the mod, integrated some of my other mods into Revolution and trialed some experimental changes. I’m posting some up-to-date screenshots and clips, as well as some light explainers for some of the more
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BredLab Patreon!

I’ve gone and done it! I’m a “Creator”! I’ve put up a patreon page! I’m absolutely not after any kind of big money payout (though I wont say no!). But would like to raise money to pay for my CC2 costs (mainly the hosting for cc2maps.com at wordpress) and at the same time let anyone
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Revolution 1.6 Evolving

Work is well underway on 1.6. I’ve created a number of new mini features as well as tidied up code and models. I posted previously that I had removed the carrier takeoff ramp. A few people were worried that this would lose the slight launch boost in heavy seas. Fear not! Only the visuals have
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Revolution Consolidation

I am planning on combining some of my mods into Rev, specifically, to make them included rather than optional. I’d originally opted to keep these separate, but most of the time these are used together (some of these work stand-alone too), specifically: But also possibly: As you might have noticed, these are all mods/extensions that
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Seize the Means of Production

— begin cooperative bulletin — Due to the ongoing incursions of factory facilities on Telos by unknown parties, the production collective has introduced additional security safeguards for some production items. From now until further notice, production of treaty limited equipment (Heavy Bombs, Manta fast jet aircraft) will require authorization from a regional control center. Facility

