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Rev 1.6-8 update + more

I updated rev-1.6 a few days ago and totally forgot to blog about it, so here it is. As always you can get the latest update automatically by subscribing on steam 1.6-8 gives you two new waypoint options. As you’ll see in the video, simply draw a waypoint and click on it, once there you…
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Rev:1.6-7 update

A small update, but one I hope a lot of people will find useful. All vehicle control screens can now add and remove map markers. Previously this was the privilege of the captain’s chair. But the UI was less than good IMO. Now, simply click once on the background of the control screen and choose…
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Rev:1.6 Boost

Revolution 1.6-6 is out now on the Steam Workshop for CC2 1.6-6 brings some subtle but useful quality-of-life changes for bridge screens. Capt Sidebar The first change you will notice is the captain’s station has changed. You are now shown a sidebar display of your active aircraft. For each aircraft you will see it’s ID,…
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Optimal Optimization

I’ve been working on some QoL features for Revolution. (I’ll do another post about those soon) and I’ve been resisting the temptation to make non-feature-style changes, that is, if I see some existing code scroll past that I’m not working on but I can see could be made better or cleaner, I have had to…
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Control Screen Tweaks

I have some QoL ideas in mind for the vehicle control screen (things aimed at making it easier for single player or short-crew deployed vehicle management) and for those ideas I need a few more places to display info or put buttons. In the image below I’ve decided to remove the large-munitions entries from the…
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Map Vector

A 1v1 CC2 map with 28 islands. Default LoadoutAll blueprints1 starting island each Both teams have fair access to aircraft early in the game.
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Map Trident

A 1v1v1 CC2 map with 30 islands. Full LoadoutAll blueprints1 starting island each All teams have fair access to aircraft early in the game.
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Another Mini Rev 1.6 update

A few small tweaks to the loadout preset buttons. You now get a hover-tooltip thing showing what each quick button is for (sorry, no localization yet, its on my TODO) Plus a new small feature from Dr-RadzalByte that allows you to copy/paste the loadout of units of the same type (copy a manta loadout to…
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Rev 1.6-3 Mini update

Rev 1.6-3 is out now. Get it as usual on Steam Changes HUD Control Helm HUD screen is disabled by default. You can easily turn it back on using the helm screen menu Bugfixes
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Rev:QoL

I’ve been thinking about a handful of basic quality-of-life changes. I will have a go at getting started on these soon, they won’t all be game altering as-such, but should make a few things easier Bridge HUD toggles Some people like the HUD, others less so. So I’m going to add a control switch that…

