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Map Vector

A 1v1 CC2 map with 28 islands. Default LoadoutAll blueprints1 starting island each Both teams have fair access to aircraft early in the game.
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Map Trident

A 1v1v1 CC2 map with 30 islands. Full LoadoutAll blueprints1 starting island each All teams have fair access to aircraft early in the game.
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Another Mini Rev 1.6 update

A few small tweaks to the loadout preset buttons. You now get a hover-tooltip thing showing what each quick button is for (sorry, no localization yet, its on my TODO) Plus a new small feature from Dr-RadzalByte that allows you to copy/paste the loadout of units of the same type (copy a manta loadout to…
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Rev 1.6-3 Mini update

Rev 1.6-3 is out now. Get it as usual on Steam Changes HUD Control Helm HUD screen is disabled by default. You can easily turn it back on using the helm screen menu Bugfixes
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Rev:QoL

I’ve been thinking about a handful of basic quality-of-life changes. I will have a go at getting started on these soon, they won’t all be game altering as-such, but should make a few things easier Bridge HUD toggles Some people like the HUD, others less so. So I’m going to add a control switch that…
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Econ Brainstorm

All along since starting to think about a new “cargo” type I’ve had the nagging feeling that making unit production more complex, slower or harder won’t be that well received (or more fun). So I started thinking, what could some new resource/cargo/item be used to do, or be traded/spent to unlock. As I’ve probably posted…
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Designing Extra Cargo

In my earlier post Brain Dump: New Cargo I mentioned the idea of having more cargo types. In CC2 this isn’t as simple as adding something to a list, we don’t have access to that kind of modding (not yet anyway). So this is a LOT more complex. This is what I call a ‘Cooperative Cover’…
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Brain Dump: New Cargo

So.. Thinking out loud here. This is more like a scratch pad of possibly bad ideas, so bear with me. I have this idea that it might be useful to add more types of barge cargo, specifically, cargo that we could treat like components required to build complex things like aircraft. Off the top of…
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Brainstorming the Road Ahead

Rev 1.6 is live, It’s also due to be on the Tricky’s PvP servers soon so should get a lot more play-testing and perhaps a few tweaks based on feedback, but it’s “done” for it’s set of features. This of course means I’ve started thinking about what to do next… The Meta picture We’ve seen…
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Rev:1.6 Released

https://steamcommunity.com/sharedfiles/filedetails/?id=3460002110 The 2026 release of Rev:1.6 is here! Rev 1.6 is available on the workshop (1.5 still available). Unlike previous releases this one wont overwrite your mod if you are subscribed to 1.5. You’ll have to subscribe to 1.6 and enable it. This is to prevent compatibility bugs with existing saved games and with steam…

