-
CC2 Unit Presets

I’ve been working quietly on more Rev 1.6 updates. One that I’d not planned for but I think you’ll all like is “Unit Presets” If you watch the video, you’ll notice that on the loadout screen, many chassis types have several extra icons up on their title bar. Each one of these buttons offers a…
-
Rev:1.6 Report

The 1.6 development and testing work is well under way. Over the last couple of weeks I’ve added several new features to the mod, integrated some of my other mods into Revolution and trialed some experimental changes. I’m posting some up-to-date screenshots and clips, as well as some light explainers for some of the more…
-
BredLab Patreon!

I’ve gone and done it! I’m a “Creator”! I’ve put up a patreon page! I’m absolutely not after any kind of big money payout (though I wont say no!). But would like to raise money to pay for my CC2 costs (mainly the hosting for cc2maps.com at wordpress) and at the same time let anyone…
-
Revolution 1.6 Evolving

Work is well underway on 1.6. I’ve created a number of new mini features as well as tidied up code and models. I posted previously that I had removed the carrier takeoff ramp. A few people were worried that this would lose the slight launch boost in heavy seas. Fear not! Only the visuals have…
-
Revolution Consolidation

I am planning on combining some of my mods into Rev, specifically, to make them included rather than optional. I’d originally opted to keep these separate, but most of the time these are used together (some of these work stand-alone too), specifically: But also possibly: As you might have noticed, these are all mods/extensions that…
-
Seize the Means of Production

— begin cooperative bulletin — Due to the ongoing incursions of factory facilities on Telos by unknown parties, the production collective has introduced additional security safeguards for some production items. From now until further notice, production of treaty limited equipment (Heavy Bombs, Manta fast jet aircraft) will require authorization from a regional control center. Facility…
-
Revolutionary Meta Chatter

I’ve been thinking more about some of the past experiments I’ve put into Revolution since I started it. There are some very popular features that have been well received: And some extras that are popular: But there are some features that I don’t think get used much, ones that I also tend not to play…
-
Rev 1.6 Branch

I’ve decided to begin work on the 1.6 branch with some new experiments. The EW pod in 1.5 didn’t seem to see much use, perhaps this was due to lack of knowledge but I found myself that I’d very rarely bother to attach the EW to any unit in a game, competitive or casual. Meanwhile,…
-
v1.5-19 Mini Update

Revolution 1.5-19 is out now with a small of quality-of-life change. This release contains the improved turret UI contributed by Dr-RazdalByte. Now when you choose to build an island defence turret you can select the “Construct++” button. Originally available as a stand-alone workshop mod From there, you can queue up new turrets for the island…
-
Bug Hunting

Rev 1.5-12+ has been out of the beta and into the “official” release for a while. I had a lot of feedback during the beta, but they were not always very large or busy games. In the first few Tricky’s games with 1.5-14 we saw a few crashes. These all had one thing in common:…

