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Brain Dump: New Cargo

So.. Thinking out loud here. This is more like a scratch pad of possibly bad ideas, so bear with me. I have this idea that it might be useful to add more types of barge cargo, specifically, cargo that we could treat like components required to build complex things like aircraft. Off the top of…
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Brainstorming the Road Ahead

Rev 1.6 is live, It’s also due to be on the Tricky’s PvP servers soon so should get a lot more play-testing and perhaps a few tweaks based on feedback, but it’s “done” for it’s set of features. This of course means I’ve started thinking about what to do next… The Meta picture We’ve seen…
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Rev:1.6 Released

https://steamcommunity.com/sharedfiles/filedetails/?id=3460002110 The 2026 release of Rev:1.6 is here! Rev 1.6 is available on the workshop (1.5 still available). Unlike previous releases this one wont overwrite your mod if you are subscribed to 1.5. You’ll have to subscribe to 1.6 and enable it. This is to prevent compatibility bugs with existing saved games and with steam…
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The Rev 1.6 Release Planning

One of the main differences between 1.5 and 1.6 is that 1.6 includes more of the features as standard (carrier VLS, HD screens, Helm HUD, 2x water speed units). In 1.5 these were provided by optionally adding a handful of other mods. I am in two minds now. Do I continue with this forced change?…
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CC2 Update 1.5.14

The fine folks at Geometa have given us an early Christmas present in the form of another game update! https://store.steampowered.com/news/app/1489630/view/505096644727931891?l=english GRNO and others have already eagerly dived into testing, to get a feel for what this means for the deeper PvP and PvE game. The ability for players to control the lights on their own…
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2025 in Carrier command 2

2025 is drawing to a close, and well, it’s been a BIG year for our favorite game! In the last year, Carrier Command 2 has three HUGE updates and lots of popular mods! “Modded Game Values” opened the door for a new class of mods, many of those on the top mods list are ones…
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CC2 Unit Presets

I’ve been working quietly on more Rev 1.6 updates. One that I’d not planned for but I think you’ll all like is “Unit Presets” If you watch the video, you’ll notice that on the loadout screen, many chassis types have several extra icons up on their title bar. Each one of these buttons offers a…
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Rev:1.6 Report

The 1.6 development and testing work is well under way. Over the last couple of weeks I’ve added several new features to the mod, integrated some of my other mods into Revolution and trialed some experimental changes. I’m posting some up-to-date screenshots and clips, as well as some light explainers for some of the more…
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BredLab Patreon!

I’ve gone and done it! I’m a “Creator”! I’ve put up a patreon page! I’m absolutely not after any kind of big money payout (though I wont say no!). But would like to raise money to pay for my CC2 costs (mainly the hosting for cc2maps.com at wordpress) and at the same time let anyone…
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Revolution 1.6 Evolving

Work is well underway on 1.6. I’ve created a number of new mini features as well as tidied up code and models. I posted previously that I had removed the carrier takeoff ramp. A few people were worried that this would lose the slight launch boost in heavy seas. Fear not! Only the visuals have…

