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Tactical Operations
I have been meaning to do this for quite a while and finally got around to it after giving up on speeding up the aircraft movements on the ship. Introducing the Tactical Operations Centre. If you take a trip down the internal staircase into the upper hanger deck you will see a new “room” has…
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Revolution 1.3 and next
We’ve had a few good long PvP events since my last post. It seems that our idea to slightly nerf the Manta’s anti-carrier strike capability has paid off. We are seeing a lot more dogfighting and more effort spent into keeping aircraft alive after an attack run. 1.3 Is looking like it is pretty stable,…
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Tricky’s 33 After Action Report
We saw a huge amount of air combat and missile defence. As well as the occasional unexpected torpedo. Team one commanded by Sage was the first to fall to team three’s long range air strikes. They withstood several waves of attack from both teams before the end. Team two were operating at extreme range and…
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Tricky’s 33

We have a full house for the 33rd Tricky’s PvP event today! This match will see three very experienced commanders face off on a HUGE 27 island map. With what promises to be a bitter fought strategic and tactical campaign. This week’s match will be using several popular cc2 mods. Gentle Missile Speed This mod…
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Revolution 1.3 Beta Updates
I’ve been experimenting and tweaking things with Revolution 1.3, for stability and for some new features. Experiments RWR Sounds I have long wanted the HUD to make the RWR beep. But getting scripted sounds to play in the aircraft seat is.. difficult. I managed to make it work for myself, but with the same mod…
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Revolution 1.3 Goals
Balance Revolution was created to give a bit more depth to our weekly PvP games as well as fix some early balance issues (eg barge spam/ramming) As PvP teams grow more adept we’ve seen the emergence of one particular tactic that is very effective for rush destroying a carrier. A significant factor in how effective…
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CC2 Modding Rethink
One of the real pains of modding CC2 comes when two mods conflict. You cant trivially use two mods that alter the same in-game files. Your only options are to manually merge them yourself, which often is a challenge, or to hope the owners of either mod will agree to do the same. UI Enhancer…
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1.2.5 Bugfixes and Balance Pass
v1.2.5 (2024-04-25) brings in a few bugfixes: Balance Changes RCS and stealth modelling were technically working, but gameplay-wise they were a lot of confusing aspects, not least that the holomap and control stations displays will disagree when stealth came into play (because we can’t selectively turn off 3d rendering of specific units on the 3d…
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Looking ahead to 1.3+
On the Revolution Evolution page I mention some ideas WRT 1.3 and onwards. Some of this is sort of related to the other mods that we sometimes play with. Both of these mods modify “game objects”. The (amphibious) ground units and the carrier. This means they conflict with any other mod that alters these files.…
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1.2.4 bugfixes
v1.2.4 of Revolution went live yesterday. The changes are not game breaking, some of us may not have noticed them but a handful did. Other changes recently added:

