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Mod Bootstrap Tool?

I’ve in the recent past used tools that generate a skeleton project for web frameworks or other kinds of software projects. So I thought it might be a good idea to write a helper app that can bootstrap a CC2 mod. I’ve not put down any code yet, but my ideas are: A little app…
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Map: Ground Command

PvE against a heavily defended island. Your force has very limited air options but a healthy array of hardware for an all out amphibious assault.
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Map: Hunted Fleet

PvE. Your small task force has to take over a heavily defended island while keeping a look out for any AI carrier that might try to foil your plans.
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CC2 Updates!

This last few days have been a bit of a whirlwind for CC2 fans. We’ve had a couple of really excellent large multi-team games and on top of that, to the elation of many we’ve seen a significant new set of updates to Carrier Command 2!. Hot on the heels of 1.5.3 were 1.5.4 and…
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CC2 State of the Mods 2024

It’s that time of year again, where many of us take a break from exams, spend time with family, try new seasonal things, and perhaps some of us are lucky enough to have a little more spare time. So, to follow on from my post last year here is my 2024 “state of the mods”…
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Laser Cats!
Thumble has another video for your viewing pleasure! Join us tonight for this superb after-action video from Tricky’s 36
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Naval Operations Training Materials
Many times we find ourselves discussing the best strategy or tactics for our carrier operations. There is often more than one way to skin the proverbial cat. Carrier Command is fluid and dynamic enough for there to be no one single rote strategy to achieve an objective. Skill and planning can combine in many ways…
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Tactical Operations
I have been meaning to do this for quite a while and finally got around to it after giving up on speeding up the aircraft movements on the ship. Introducing the Tactical Operations Centre. If you take a trip down the internal staircase into the upper hanger deck you will see a new “room” has…
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Revolution 1.3 and next
We’ve had a few good long PvP events since my last post. It seems that our idea to slightly nerf the Manta’s anti-carrier strike capability has paid off. We are seeing a lot more dogfighting and more effort spent into keeping aircraft alive after an attack run. 1.3 Is looking like it is pretty stable,…
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Tricky’s 33 After Action Report
We saw a huge amount of air combat and missile defence. As well as the occasional unexpected torpedo. Team one commanded by Sage was the first to fall to team three’s long range air strikes. They withstood several waves of attack from both teams before the end. Team two were operating at extreme range and…

