Carrier Command 2 Events, News and Custom Maps


  • Skynet AI

    I’ve dropped a new mod called “Skynet” . It is probably a bit much calling it an “AI” but it is still a fun extra challenge. Skynet has gotten loose. Stanza’s attack has caused the island management AI systems to become more aggressive and to seek to take out all human controlled hardware on the…

    read more..


  • 1.2.3 Settings Mods

    I’ve just published v1.2.3 of Revolution. This brings one mini-feature and another more subtle feature. Combat Droids can be airlifted This means you can pickup your droids with a petrel and take them some place new. You can even drop them on the deck of your carrier (or a barge) and they will sort of…

    read more..


  • Revolution 1.2.2 Ready

    Needlefish Radar Ranges I’ve bumped the RADAR range of the needlefish up to be on par with regular RADARs. RWR Changes PTR now also gets the RWR. Manta still gets the RWR but with reduced sensitivity (it’s stealth gear absorbs some of the RADAR energy) Barge Tooltip Holomap and Logistics screen now include an improved…

    read more..


  • Revolution 1.2.2

    Ok, I’ve had a few suggestions from people, and also some re-think of other areas after playing the latest Tricky’s (29) event using v1.1 I’ve decided to keep the RZR gun with it’s new option. It is fun and isn’t that unbalanced because of the RZR’s short range and the turret’s habit of shooting wildly…

    read more..


  • Early Revolution 1.2 changes

    I’m looking in more detail about some of the gameplay changes in 1.2. namely the addition of the RWR and the RZR’s mini turret gun. RWR For the RWR I feel that it is a little too readily available for free. What I wanted was of course to be able to manufacture a module and…

    read more..


  • Revolution 1.2

    The latest version of the Revolution mod is now on the CC2 steam workshop! v1.2 – https://steamcommunity.com/sharedfiles/filedetails/?id=3098073689 I’ve re-uploaded the previous (v1.1) version as a new workshop mod so that you can continue using that version if you need (eg in saved games) v1.1 – https://steamcommunity.com/sharedfiles/filedetails/?id=3214517044 Headline Changes

    read more..


  • GRNO PvE season 2

    I’m hard at work editing episode 9 of the PvE series where the crew fight to clear thier names. In between mod twiddling and factorio we’ve got the full season planned out. We’re starting to think about season 3 too. https://youtube.com/@GrimReapersNavalOps Make sure you are subscribed! New episodes drop every week!

    read more..


  • Come on feel the noise

    In my last couple of posts I talked about some ideas for reworking detection and to bring some proper idea of “stealth” into the game. Cap made a useful video about Radar Cross Section (RCS) in DCS World a while back, check it out here. Unlike DCS from 4 years ago, but like DCS today,…

    read more..


  • Stealth

    The various weapons and cameras on a Manta have a rough front-aspect size order. Going from biggest to smallest. A “clean” AA armed manta Unclean pod + rocket + torp manta I’d say all of those big surfaces make it 2-3x more visible from the front aspect. RCS modelling? The above has got me thinking,…

    read more..


  • Rethinking Revolution ECM and RADAR

    Right now (v1.1) The fuel pod gains the extra magic persona of “ECM”. When fitting it to an aircraft, you get another 100 kg of fuel and some subtle detection effects. Fitted to an aircraft, you will be shown on operator radar screens 2km closer to an enemy than normal. When fitted to an aircraft…

    read more..