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Revolution 1.2.2
Ok, I’ve had a few suggestions from people, and also some re-think of other areas after playing the latest Tricky’s (29) event using v1.1 I’ve decided to keep the RZR gun with it’s new option. It is fun and isn’t that unbalanced because of the RZR’s short range and the turret’s habit of shooting wildly…
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Early Revolution 1.2 changes
I’m looking in more detail about some of the gameplay changes in 1.2. namely the addition of the RWR and the RZR’s mini turret gun. RWR For the RWR I feel that it is a little too readily available for free. What I wanted was of course to be able to manufacture a module and…
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Revolution 1.2
The latest version of the Revolution mod is now on the CC2 steam workshop! v1.2 – https://steamcommunity.com/sharedfiles/filedetails/?id=3098073689 I’ve re-uploaded the previous (v1.1) version as a new workshop mod so that you can continue using that version if you need (eg in saved games) v1.1 – https://steamcommunity.com/sharedfiles/filedetails/?id=3214517044 Headline Changes
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GRNO PvE season 2
I’m hard at work editing episode 9 of the PvE series where the crew fight to clear thier names. In between mod twiddling and factorio we’ve got the full season planned out. We’re starting to think about season 3 too. https://youtube.com/@GrimReapersNavalOps Make sure you are subscribed! New episodes drop every week!
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Come on feel the noise
In my last couple of posts I talked about some ideas for reworking detection and to bring some proper idea of “stealth” into the game. Cap made a useful video about Radar Cross Section (RCS) in DCS World a while back, check it out here. Unlike DCS from 4 years ago, but like DCS today,…
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Stealth
The various weapons and cameras on a Manta have a rough front-aspect size order. Going from biggest to smallest. A “clean” AA armed manta Unclean pod + rocket + torp manta I’d say all of those big surfaces make it 2-3x more visible from the front aspect. RCS modelling? The above has got me thinking,…
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Rethinking Revolution ECM and RADAR
Right now (v1.1) The fuel pod gains the extra magic persona of “ECM”. When fitting it to an aircraft, you get another 100 kg of fuel and some subtle detection effects. Fitted to an aircraft, you will be shown on operator radar screens 2km closer to an enemy than normal. When fitted to an aircraft…
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Modding Blog Update
I’ve been busy planning for the next version of the Revolution Mod (v1.2) A few kind folks have helped play test some of the changes, and so far I’m very happy with the changes to the Razorbill, Walrus and Albatross, and to add TV missile options to the Bear, though that last one could do…
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Grim Reapers Naval Ops Season 2
The first episode in season two of GRNO’s PvE escapades is set to premier this weekend! First episode in a planned weekly series sees us re-join the crew some time after the end of season one.
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Update v1.5.3
Out of the blue has come an unexpected but hugely welcome update for Carrier Command 2 from Geometa What was a normal mundane Friday turned into excitement and jubilation has the community realised there was an update for CC2. Highlights from the update are: The above five fixes have been near the top of the…

