Carrier Command 2 Events, News and Custom Maps


  • Lua CPU in Rev:1.4/1.5

    Following on from my last two posts: Profiling CC2 Lua and Revolution and Lua CPU usage I talked about measuring the performance of my “do radar sweep” code. Specifically this was my update_modded_radar_data() function. After work today I found myself not totally satisfied with what I was telling everyone, that “rev 1.5 uses less CPU than…

    read more..


  • Profiling CC2 Lua

    I spent some of the May Day weekend trying to reduce the CPU impact of my CC2 mods. I had this grand idea that I could drastically cut the time spent looking for nearby units. Quite a lot of the bits of Revolution work by finding the nearest carrier, nearest seal/walrus/bear, nearest needlefish/sworldfish or “the…

    read more..


  • Revolution and Lua CPU usage

    My PC isn’t new. Which is a bit of an understatement My CPU, the i5-2500 was first released to the public in 2011, The GPU, an Nvidia GTX 970 was first released in 2014. My GPU is still pretty good, I can play Elite:Dangerous in 1080p. But it’s not NEW. On paper it’s still better…

    read more..


  • Rev 1.5 Beta News

    Hello all,  I have continued to work on the next release of Revolution.  There are a few new things and some less obvious changes. As is the “Revolution” theme, I wanted to make incremental changes every release. Think of it like the necessity of war driving innovation. In the first few Trickys matches of 2025…

    read more..


  • Rev Tweaks

    I’ve been adding some fun mini tweaks to Revolution and Tacops the last few days. Relax The team drydock at long last has somewhere to relax and decompress once your day of ship duties has ended (or your carrier has been sunk) with the Drydock Bar & Grill. Operate I have often been confused when…

    read more..


  • 2025 Community Revolution

    Happy new year commanders! CC2 Wiki Some of the enthusiastic community members have embarked on some new info-sharing. We now have a new CC2 wiki (no ads!) here https://wiki.cc2-home.net/ where we will be updating much as we can with stats, strategy, mechanics, PvP, PvE, mods and maybe even some lore and fiction! We will gradually…

    read more..


  • Rev:New

    What’s new in Revolution 1.4 for 2025 and what’s been going on in the Carrier Command mess deck this last few months. Carrier Command Continues! We’ve had some good updates this year! 1.5.7 was a HUGE deal for us. It brought some much anticipated and speculated changes to missiles, CIWS and fuel, not least the…

    read more..


  • Revolution Framework

    It’s the quiet time of year now, storms, potential snow, TV re-runs and time to tidy up some code. Over the next few weeks I’m going to cast my eyes over all of the code in Revolution vs UI enhancer, to try make it easier for other people to re-use what code I’ve added and…

    read more..


  • Thinking Carrier Evasion

    Some of the most memorable and most fun games of CC2 have been ones where we’ve had a close shave. Where, seemingly doomed a crew has pulled it out of the bag to turn the tide of battle and win. This though has become rarer as players develop more skill and better tactics. Right now,…

    read more..


  • Map:Dividing Line

    (Revolution 1.3+ Only) The AI carrier is north of the island chain, you have units spread far and wide but powerful reserve units in theatre, and a spy on the enemy ship. This save requires Revolution to load correctly

    read more..