Carrier Command 2 Events, News and Custom Maps


  • Rev:1.5 Release

    Revolution 1.5-1 is out now! Not much has changed in the last couple of weeks of beta testing and hacking. I am now happy that it is ready for general use and have released it to the Steam Workshop page for Revolution. 1.5 Brings you several new features including Rev:Helm HUD and Rev:Electronic Warfare as…

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  • I couldn’t resist

    I said a few posts ago that I wasn’t going to add more to Revolution 1.5. I was wrong. I did a couple of small tweaks to the vehicle control screen today. I felt like adding a little more detail to the vehicle control screen, so now you get to see the direction of flight…

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  • CC2 1.5.10 Update!

    Geometa have released the 1.5.10 update of Carrier Command 2. I’m super excited about this one, not just because of the potential for a huge variety of new mods, but also because I was one of the beta testers. There is already talk on the discords and forums about what people might make out of…

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  • Community Map Pool

    In association with Trickys, Delta Fleet and GRNO we bring you a new ongoing CC2 project. Starting with the first map, we are aiming to do several things: Our first map, being played in the next Tricky’s event is a 2v2 map (two carriers per team, two teams). The map isn’t symmetrical, there are drawbacks…

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  • Rev:1.5 out soon

    I’ve done one last “quality” pass on Rev 1.5. Revolution 1.5 Beta So here is the full list changes that are in Rev 1.5, in no particular order. New features Bugfixes

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  • Third rule of Optimisation

    The first rule of optimisation is “Don’t”. But we at CC2maps.com aren’t like normal people, so we’ve done it anyway. The second rule (in my head) is “measure”. Followed by “don’t do stuff you don’t need to do – eg, repeating things” Hot on the heels of my earlier post More optimization! I had a…

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  • More optimization!

    It’s Saturday morning, cats outside woke me up at 0615, everyone else is in bed. Time for some CC2 modding. In my previous posts about profiling and CPU usage I made use of a primitive call timer. I’d forgotten at the time that I’d hacked up a basic call count profiler from lua.org examples The…

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  • Rev:1.5 Beta Updates

    Rev 1.5 has some changes! First, some bugfixes Second, some bigger changes

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  • Electronic Warfare 2

    EW is coming to CC2 in Rev:1.5. I’ve already posted about the impact EW might have on sensors at Electronic Warfare. This time I’ll talk about how you equip the EW pod option and what trade-offs you have to consider. Because of the nature of the EW devices, that they are created by stripping down…

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  • Electronic Warfare

    It’s been a long time in the background, but as with the march of progress in peace, the march of progress in war leads to new challenges and new capabilities. Rev 1.5 will have Electronic Warfare. You will be able to use it to confuse and mislead your enemy. The final form this will take…

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