Carrier Command 2 Events, News and Custom Maps


  • Rev:1.5-7 Release

    The latest stable version of Revoltion is out now. 1.5-7 only brings a handful of features (but significant ones) but includes major internal improvements that should greatly reduce game lag for single and multi-player games. I’ve posted the progress recently and you can read back about my experiments along the way in earlier posts Even…

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  • HUD Waypoints

    I found myself going back over my various approaches to showing waypoints in the HUD. There were a few different things I attempted without much success. So, I kind of gave up. Today I was trying to see if I could reproduce and maybe fix the HUD bug where sometimes if you use the actuated…

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  • Beta 2 Progress

    A bit of time and testing has passed since my last post. I admit, I’d not actually intended for this beta to progress beyond more than a simple experiment, but with the event of the 500+ unit map test exposing lag and stutter oddly and the chance to try out my vehicle proxy class idea…

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  • Community Map 2

    This map gives all teams difficult choices. The natural air island for each team is close to the natural air for another team. Do you attempt to capture your faster or prevent the other team capturing theirs? Or do you go for the kill early? Or some other strategy entirely? There is a fairly significant…

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  • Even More Optimal!

    A new player by the name of constrat reported some increased lag with Rev 1.4/1.5 on steam. We got talking and it turns out he has quite a special case. He has over 200 land turrets! Now, this is a pretty good stress test case, and I’d been meaning to explore an avenue of potential…

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  • Enhanced RWR

    I’ve been away for the last couple of weeks, but was keen to get back into the hot seat with an update. The Rev 1.3 RWR was welcomed by many, but was basic, rather like the RWR of 2nd-generation soviet era aircraft. You had basic 4 direction indications of a RADAR source. People have wanted…

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  • Release Tweaks

    Rev:1.5 has been out for a few days now. There were a few bugfixes right away. Some of these came out of the fact that it’s quite hard to test the effect of multiple teams and players, but they were easy to fix.

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  • Rev:1.5 Release

    Revolution 1.5-1 is out now! Not much has changed in the last couple of weeks of beta testing and hacking. I am now happy that it is ready for general use and have released it to the Steam Workshop page for Revolution. 1.5 Brings you several new features including Rev:Helm HUD and Rev:Electronic Warfare as…

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  • I couldn’t resist

    I said a few posts ago that I wasn’t going to add more to Revolution 1.5. I was wrong. I did a couple of small tweaks to the vehicle control screen today. I felt like adding a little more detail to the vehicle control screen, so now you get to see the direction of flight…

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  • CC2 1.5.10 Update!

    Geometa have released the 1.5.10 update of Carrier Command 2. I’m super excited about this one, not just because of the potential for a huge variety of new mods, but also because I was one of the beta testers. There is already talk on the discords and forums about what people might make out of…

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