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New (old) CPU

I’m waiting for impending doom when Windows 10 support ends. My PC is more than adequate to play most of my games, but I decided that if I’m going to move to Linux for most things and maybe run leftover windows things in a VM, that I could do with a little bit of an…
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What next?

I have a number of mod ideas for Revolution, and perhaps some stand-alone stuff. I should be able to start work on them more fairly soon. But what? Some that I have in mind so far: I’m not sure what people might find exciting. Please let me know on the Carrier Command(ers) 2 discord!
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[REDACTED]

I’m very much looking forward to ██████████ █████████ arriving soon. I think I’ve made the necessary arrangements for everything to go well. There shouldn’t be any nasty surprises. Another thing that WAS a surprise (but a good one) is ███ ████████ ███████ which may prove to be even more impactful than █████████ in the long-term.…
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Rev:1.5-7 Release

The latest stable version of Revoltion is out now. 1.5-7 only brings a handful of features (but significant ones) but includes major internal improvements that should greatly reduce game lag for single and multi-player games. I’ve posted the progress recently and you can read back about my experiments along the way in earlier posts Even…
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HUD Waypoints

I found myself going back over my various approaches to showing waypoints in the HUD. There were a few different things I attempted without much success. So, I kind of gave up. Today I was trying to see if I could reproduce and maybe fix the HUD bug where sometimes if you use the actuated…
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Beta 2 Progress

A bit of time and testing has passed since my last post. I admit, I’d not actually intended for this beta to progress beyond more than a simple experiment, but with the event of the 500+ unit map test exposing lag and stutter oddly and the chance to try out my vehicle proxy class idea…
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Community Map 2

This map gives all teams difficult choices. The natural air island for each team is close to the natural air for another team. Do you attempt to capture your faster or prevent the other team capturing theirs? Or do you go for the kill early? Or some other strategy entirely? There is a fairly significant…
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Even More Optimal!

A new player by the name of constrat reported some increased lag with Rev 1.4/1.5 on steam. We got talking and it turns out he has quite a special case. He has over 200 land turrets! Now, this is a pretty good stress test case, and I’d been meaning to explore an avenue of potential…
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Enhanced RWR
I’ve been away for the last couple of weeks, but was keen to get back into the hot seat with an update. The Rev 1.3 RWR was welcomed by many, but was basic, rather like the RWR of 2nd-generation soviet era aircraft. You had basic 4 direction indications of a RADAR source. People have wanted…
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Release Tweaks

Rev:1.5 has been out for a few days now. There were a few bugfixes right away. Some of these came out of the fact that it’s quite hard to test the effect of multiple teams and players, but they were easy to fix.

