Carrier Command 2 Events, News and Custom Maps


  • More optimization!

    It’s Saturday morning, cats outside woke me up at 0615, everyone else is in bed. Time for some CC2 modding. In my previous posts about profiling and CPU usage I made use of a primitive call timer. I’d forgotten at the time that I’d hacked up a basic call count profiler from lua.org examples The…

    read more..


  • Rev:1.5 Beta Updates

    Rev 1.5 has some changes! First, some bugfixes Second, some bigger changes

    read more..


  • Electronic Warfare 2

    EW is coming to CC2 in Rev:1.5. I’ve already posted about the impact EW might have on sensors at Electronic Warfare. This time I’ll talk about how you equip the EW pod option and what trade-offs you have to consider. Because of the nature of the EW devices, that they are created by stripping down…

    read more..


  • Electronic Warfare

    It’s been a long time in the background, but as with the march of progress in peace, the march of progress in war leads to new challenges and new capabilities. Rev 1.5 will have Electronic Warfare. You will be able to use it to confuse and mislead your enemy. The final form this will take…

    read more..


  • Lua CPU in Rev:1.4/1.5

    Following on from my last two posts: Profiling CC2 Lua and Revolution and Lua CPU usage I talked about measuring the performance of my “do radar sweep” code. Specifically this was my update_modded_radar_data() function. After work today I found myself not totally satisfied with what I was telling everyone, that “rev 1.5 uses less CPU than…

    read more..


  • Profiling CC2 Lua

    I spent some of the May Day weekend trying to reduce the CPU impact of my CC2 mods. I had this grand idea that I could drastically cut the time spent looking for nearby units. Quite a lot of the bits of Revolution work by finding the nearest carrier, nearest seal/walrus/bear, nearest needlefish/sworldfish or “the…

    read more..


  • Revolution and Lua CPU usage

    My PC isn’t new. Which is a bit of an understatement My CPU, the i5-2500 was first released to the public in 2011, The GPU, an Nvidia GTX 970 was first released in 2014. My GPU is still pretty good, I can play Elite:Dangerous in 1080p. But it’s not NEW. On paper it’s still better…

    read more..


  • Rev 1.5 Beta News

    Hello all,  I have continued to work on the next release of Revolution.  There are a few new things and some less obvious changes. As is the “Revolution” theme, I wanted to make incremental changes every release. Think of it like the necessity of war driving innovation. In the first few Trickys matches of 2025…

    read more..


  • Rev Tweaks

    I’ve been adding some fun mini tweaks to Revolution and Tacops the last few days. Relax The team drydock at long last has somewhere to relax and decompress once your day of ship duties has ended (or your carrier has been sunk) with the Drydock Bar & Grill. Operate I have often been confused when…

    read more..


  • 2025 Community Revolution

    Happy new year commanders! CC2 Wiki Some of the enthusiastic community members have embarked on some new info-sharing. We now have a new CC2 wiki (no ads!) here https://wiki.cc2-home.net/ where we will be updating much as we can with stats, strategy, mechanics, PvP, PvE, mods and maybe even some lore and fiction! We will gradually…

    read more..