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CC2 Modding Rethink
One of the real pains of modding CC2 comes when two mods conflict. You cant trivially use two mods that alter the same in-game files. Your only options are to manually merge them yourself, which often is a challenge, or to hope the owners of either mod will agree to do the same. UI Enhancer…
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1.2.5 Bugfixes and Balance Pass
v1.2.5 (2024-04-25) brings in a few bugfixes: Balance Changes RCS and stealth modelling were technically working, but gameplay-wise they were a lot of confusing aspects, not least that the holomap and control stations displays will disagree when stealth came into play (because we can’t selectively turn off 3d rendering of specific units on the 3d…
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Looking ahead to 1.3+
On the Revolution Evolution page I mention some ideas WRT 1.3 and onwards. Some of this is sort of related to the other mods that we sometimes play with. Both of these mods modify “game objects”. The (amphibious) ground units and the carrier. This means they conflict with any other mod that alters these files.…
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1.2.4 bugfixes
v1.2.4 of Revolution went live yesterday. The changes are not game breaking, some of us may not have noticed them but a handful did. Other changes recently added:
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Skynet AI
I’ve dropped a new mod called “Skynet” . It is probably a bit much calling it an “AI” but it is still a fun extra challenge. Skynet has gotten loose. Stanza’s attack has caused the island management AI systems to become more aggressive and to seek to take out all human controlled hardware on the…
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1.2.3 Settings Mods
I’ve just published v1.2.3 of Revolution. This brings one mini-feature and another more subtle feature. Combat Droids can be airlifted This means you can pickup your droids with a petrel and take them some place new. You can even drop them on the deck of your carrier (or a barge) and they will sort of…
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Revolution 1.2.2 Ready
Needlefish Radar Ranges I’ve bumped the RADAR range of the needlefish up to be on par with regular RADARs. RWR Changes PTR now also gets the RWR. Manta still gets the RWR but with reduced sensitivity (it’s stealth gear absorbs some of the RADAR energy) Barge Tooltip Holomap and Logistics screen now include an improved…
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Revolution 1.2.2
Ok, I’ve had a few suggestions from people, and also some re-think of other areas after playing the latest Tricky’s (29) event using v1.1 I’ve decided to keep the RZR gun with it’s new option. It is fun and isn’t that unbalanced because of the RZR’s short range and the turret’s habit of shooting wildly…
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Early Revolution 1.2 changes
I’m looking in more detail about some of the gameplay changes in 1.2. namely the addition of the RWR and the RZR’s mini turret gun. RWR For the RWR I feel that it is a little too readily available for free. What I wanted was of course to be able to manufacture a module and…
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Revolution 1.2
The latest version of the Revolution mod is now on the CC2 steam workshop! v1.2 – https://steamcommunity.com/sharedfiles/filedetails/?id=3098073689 I’ve re-uploaded the previous (v1.1) version as a new workshop mod so that you can continue using that version if you need (eg in saved games) v1.1 – https://steamcommunity.com/sharedfiles/filedetails/?id=3214517044 Headline Changes

