Carrier Command 2 Events, News and Custom Maps


  • Rev:New

    What’s new in Revolution 1.4 for 2025 and what’s been going on in the Carrier Command mess deck this last few months. Carrier Command Continues! We’ve had some good updates this year! 1.5.7 was a HUGE deal for us. It brought some much anticipated and speculated changes to missiles, CIWS and fuel, not least the…

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  • Revolution Framework

    It’s the quiet time of year now, storms, potential snow, TV re-runs and time to tidy up some code. Over the next few weeks I’m going to cast my eyes over all of the code in Revolution vs UI enhancer, to try make it easier for other people to re-use what code I’ve added and…

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  • Thinking Carrier Evasion

    Some of the most memorable and most fun games of CC2 have been ones where we’ve had a close shave. Where, seemingly doomed a crew has pulled it out of the bag to turn the tide of battle and win. This though has become rarer as players develop more skill and better tactics. Right now,…

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  • Map:Dividing Line

    (Revolution 1.3+ Only) The AI carrier is north of the island chain, you have units spread far and wide but powerful reserve units in theatre, and a spy on the enemy ship. This save requires Revolution to load correctly

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  • Delta Fleet Guides

    The folks over at Delta Fleet HQ have produced a nice new series on Razorbill operations. I’m reliably informed that more videos are in the works. Like and subscribe!

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  • The Road to Revolution 1.4

    Rev 1.3 is in I think a good state (please comment if you think otherwise). I do have some small/medium plans for the remainder of 1.3 and for additions to 1.4. 1.3 Feature Roadmap For the remainder of 1.3 I want to get a few things in before I start really really thinking about 1.4.…

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  • Action Stations

    Carrier Command 2 v1.5.7 is out! Geometa/Microprose have dropped the latest version of our favourite naval warfare sim, check out the release news over at steam Make no mistake, viewing the modest text in the release notes you could be forgiven for thinking this is a small update. Nothing could be further from the truth,…

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  • Mod Bootstrap Tool?

    I’ve in the recent past used tools that generate a skeleton project for web frameworks or other kinds of software projects. So I thought it might be a good idea to write a helper app that can bootstrap a CC2 mod. I’ve not put down any code yet, but my ideas are: A little app…

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  • Map: Ground Command

    PvE against a heavily defended island. Your force has very limited air options but a healthy array of hardware for an all out amphibious assault.

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  • Map: Hunted Fleet

    PvE. Your small task force has to take over a heavily defended island while keeping a look out for any AI carrier that might try to foil your plans.

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