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Developing CC2 mods on Linux

I’ve mentioned before that my Gaming PC is now basically Linux (Windows still on the disk, but I’ve not wanted to play StarCraft 2 for a while) It’s taken me a couple of hours of experimentation to get to grips with messing about with Steam/Linux (Proton) apps but I’ve got myself a fairly clean workflow…
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Phantom Objects

So this is a bit of a new one. Modding CC2 is mainly about altering the visuals in scripts to display things on the map differently. Hiding stuff, exposing stuff, showing custom details like names or impact points in the HUD, allowing finer control over things like aircraft waypoints etc. Lurking in the background of…
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Beta bugs + Features

I’ve decided to tidy up my issue tracking a bit. Take a look at the Github issues here https://github.com/cc2modteam/revolution-mod/issues please feel free to submit bug reports or new feature requests there. Holomap Markers Fixed https://github.com/cc2modteam/revolution-mod/issues/35 A very very long time ago I added the power for the holomap screen to add “markers” to the map.…
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MTV

I’ve been tweaking the TV missile HUD display in the Rev:1.5-Beta to help situational awareness. For direct missile control we have two new visual elements, and a change to the old one. Bottom left of the middle HUD, we have a distance and bar gauge. This is the distance between the missile and the launcher.…
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New (old) CPU

I’m waiting for impending doom when Windows 10 support ends. My PC is more than adequate to play most of my games, but I decided that if I’m going to move to Linux for most things and maybe run leftover windows things in a VM, that I could do with a little bit of an…
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What next?

I have a number of mod ideas for Revolution, and perhaps some stand-alone stuff. I should be able to start work on them more fairly soon. But what? Some that I have in mind so far: I’m not sure what people might find exciting. Please let me know on the Carrier Command(ers) 2 discord!
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[REDACTED]

I’m very much looking forward to ██████████ █████████ arriving soon. I think I’ve made the necessary arrangements for everything to go well. There shouldn’t be any nasty surprises. Another thing that WAS a surprise (but a good one) is ███ ████████ ███████ which may prove to be even more impactful than █████████ in the long-term.…
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Rev:1.5-7 Release

The latest stable version of Revoltion is out now. 1.5-7 only brings a handful of features (but significant ones) but includes major internal improvements that should greatly reduce game lag for single and multi-player games. I’ve posted the progress recently and you can read back about my experiments along the way in earlier posts Even…
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HUD Waypoints

I found myself going back over my various approaches to showing waypoints in the HUD. There were a few different things I attempted without much success. So, I kind of gave up. Today I was trying to see if I could reproduce and maybe fix the HUD bug where sometimes if you use the actuated…
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Beta 2 Progress

A bit of time and testing has passed since my last post. I admit, I’d not actually intended for this beta to progress beyond more than a simple experiment, but with the event of the 500+ unit map test exposing lag and stutter oddly and the chance to try out my vehicle proxy class idea…

