Carrier Command 2 Events, News and Custom Maps


  • Community Map 2

    This map gives all teams difficult choices. The natural air island for each team is close to the natural air for another team. Do you attempt to capture your faster or prevent the other team capturing theirs? Or do you go for the kill early? Or some other strategy entirely? There is a fairly significant…

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  • Even More Optimal!

    A new player by the name of constrat reported some increased lag with Rev 1.4/1.5 on steam. We got talking and it turns out he has quite a special case. He has over 200 land turrets! Now, this is a pretty good stress test case, and I’d been meaning to explore an avenue of potential…

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  • Enhanced RWR

    I’ve been away for the last couple of weeks, but was keen to get back into the hot seat with an update. The Rev 1.3 RWR was welcomed by many, but was basic, rather like the RWR of 2nd-generation soviet era aircraft. You had basic 4 direction indications of a RADAR source. People have wanted…

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  • Release Tweaks

    Rev:1.5 has been out for a few days now. There were a few bugfixes right away. Some of these came out of the fact that it’s quite hard to test the effect of multiple teams and players, but they were easy to fix.

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  • Rev:1.5 Release

    Revolution 1.5-1 is out now! Not much has changed in the last couple of weeks of beta testing and hacking. I am now happy that it is ready for general use and have released it to the Steam Workshop page for Revolution. 1.5 Brings you several new features including Rev:Helm HUD and Rev:Electronic Warfare as…

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  • I couldn’t resist

    I said a few posts ago that I wasn’t going to add more to Revolution 1.5. I was wrong. I did a couple of small tweaks to the vehicle control screen today. I felt like adding a little more detail to the vehicle control screen, so now you get to see the direction of flight…

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  • CC2 1.5.10 Update!

    Geometa have released the 1.5.10 update of Carrier Command 2. I’m super excited about this one, not just because of the potential for a huge variety of new mods, but also because I was one of the beta testers. There is already talk on the discords and forums about what people might make out of…

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  • Community Map Pool

    In association with Trickys, Delta Fleet and GRNO we bring you a new ongoing CC2 project. Starting with the first map, we are aiming to do several things: Our first map, being played in the next Tricky’s event is a 2v2 map (two carriers per team, two teams). The map isn’t symmetrical, there are drawbacks…

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  • Rev:1.5 out soon

    I’ve done one last “quality” pass on Rev 1.5. Revolution 1.5 Beta So here is the full list changes that are in Rev 1.5, in no particular order. New features Bugfixes

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  • Third rule of Optimisation

    The first rule of optimisation is “Don’t”. But we at CC2maps.com aren’t like normal people, so we’ve done it anyway. The second rule (in my head) is “measure”. Followed by “don’t do stuff you don’t need to do – eg, repeating things” Hot on the heels of my earlier post More optimization! I had a…

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