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Tricky’s CC2 Event #5
Today at 1900 UTC! Find out more on Discord via https://trickys.gg/events
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Tricky’s CC2 Event 4

Tricky has announced a new Carrier Command 2 event, this time with a max of 5 crew per ship. More info at https://trickys.gg/events
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CC2 Map Editor Download
Quick post to say that there is a new download available for my map editor here https://gitlab.com/inorton/cc2me/-/releases/0.0.5
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Tricky’s Carrier Command 2 Event 3
Brought to you by https://trickys.gg/, their third CC2 tournament. This event saw 6 teams fight it out on a single map. The mods installed were: The event has been recorded from the point-of-view of two teams. With a good intro to the basic game also on the Tricky’s twitch stream https://www.twitch.tv/videos/1728168498 The event was intense…
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PvE Amphibian Assault
Your forces are approaching the beach, the enemy has air support, warships and many grounds units, clear the beach, protect your assault team and re-enforce to take all the islands.
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PvP Island Rush
1v1, Race to take over all of the control points before the other team does. Special features: Each team has a Swordfish under their control, but beware, some of the AI ships are also equipped with non-standard weapons (just fun, not OP)
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Map Editing Madness
Over the past couple of weeks I’ve been hacking away on my cc2me project. I can now place all surface units on the map and adjust the sizes, types and teams of islands. While doing this I had to work out how to fit the different weapons and utility modules to each kind of unit…
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PvPvAI Waterworld
No islands at all, just 3 carriers, one AI and finite resources until there is only one left.


