Carrier Command 2 Events, News and Custom Maps


  • Revolutionary Meta Chatter

    I’ve been thinking more about some of the past experiments I’ve put into Revolution since I started it. There are some very popular features that have been well received: And some extras that are popular: But there are some features that I don’t think get used much, ones that I also tend not to play

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  • Rev 1.6 Branch

    I’ve decided to begin work on the 1.6 branch with some new experiments. The EW pod in 1.5 didn’t seem to see much use, perhaps this was due to lack of knowledge but I found myself that I’d very rarely bother to attach the EW to any unit in a game, competitive or casual. Meanwhile,

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  • v1.5-19 Mini Update

    Revolution 1.5-19 is out now with a small of quality-of-life change. This release contains the improved turret UI contributed by Dr-RazdalByte. Now when you choose to build an island defence turret you can select the “Construct++” button. Originally available as a stand-alone workshop mod From there, you can queue up new turrets for the island

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  • Bug Hunting

    Revolution v1.5 beta

    Rev 1.5-12+ has been out of the beta and into the “official” release for a while. I had a lot of feedback during the beta, but they were not always very large or busy games. In the first few Tricky’s games with 1.5-14 we saw a few crashes. These all had one thing in common:

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  • Developing CC2 mods on Linux

    I’ve mentioned before that my Gaming PC is now basically Linux (Windows still on the disk, but I’ve not wanted to play StarCraft 2 for a while) It’s taken me a couple of hours of experimentation to get to grips with messing about with Steam/Linux (Proton) apps but I’ve got myself a fairly clean workflow

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  • Phantom Objects

    So this is a bit of a new one. Modding CC2 is mainly about altering the visuals in scripts to display things on the map differently. Hiding stuff, exposing stuff, showing custom details like names or impact points in the HUD, allowing finer control over things like aircraft waypoints etc. Lurking in the background of

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  • Beta bugs + Features

    Revolution v1.5 beta

    I’ve decided to tidy up my issue tracking a bit. Take a look at the Github issues here https://github.com/cc2modteam/revolution-mod/issues please feel free to submit bug reports or new feature requests there. Holomap Markers Fixed https://github.com/cc2modteam/revolution-mod/issues/35 A very very long time ago I added the power for the holomap screen to add “markers” to the map.

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  • MTV

    I’ve been tweaking the TV missile HUD display in the Rev:1.5-Beta to help situational awareness. For direct missile control we have two new visual elements, and a change to the old one. Bottom left of the middle HUD, we have a distance and bar gauge. This is the distance between the missile and the launcher.

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  • New (old) CPU

    I’m waiting for impending doom when Windows 10 support ends. My PC is more than adequate to play most of my games, but I decided that if I’m going to move to Linux for most things and maybe run leftover windows things in a VM, that I could do with a little bit of an

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  • What next?

    I have a number of mod ideas for Revolution, and perhaps some stand-alone stuff. I should be able to start work on them more fairly soon. But what? Some that I have in mind so far: I’m not sure what people might find exciting. Please let me know on the Carrier Command(ers) 2 discord!

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