Carrier Command 2 Events, News and Custom Maps


  • PvE Amphibian Assault

    Your forces are approaching the beach, the enemy has air support, warships and many grounds units, clear the beach, protect your assault team and re-enforce to take all the islands.

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  • PvP Island Rush

    1v1, Race to take over all of the control points before the other team does. Special features: Each team has a Swordfish under their control, but beware, some of the AI ships are also equipped with non-standard weapons (just fun, not OP)

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  • Map Editing Madness

    Over the past couple of weeks I’ve been hacking away on my cc2me project. I can now place all surface units on the map and adjust the sizes, types and teams of islands. While doing this I had to work out how to fit the different weapons and utility modules to each kind of unit…

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  • PvPvAI Waterworld

    No islands at all, just 3 carriers, one AI and finite resources until there is only one left.

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  • PvPvE No Warehouses

    Two human teams and an AI, no warehouse islands (no needlefish construction) Islands spread into three rough groups, default blueprints and carrier inventory.

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  • PvE Large Island Fight

    A large island dominates the map, AI and Player carrier start on opposite sides. Player fleet includes a human controllable Swordfish as an escort ship. Download:

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  • Hello World!

    Welcome to CC2Maps.com, an informal home for sharing maps/saves for the Carrier Command 2 game by Geometa. I hope to post CC2 save.xml files here that people want to share and that I’ve found to have have some special aspect. Some of the files will be ones generated by CC2 and others may well be…

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