I’ve done one last “quality” pass on Rev 1.5.
So here is the full list changes that are in Rev 1.5, in no particular order.







New features
- Guided and Cruise missile camera control shows a CCIP area for the surface impact position.
- Carrier helm station gets a basic HUD showing nearby island names and distances and the next carrier waypoint.
- Razorbills may now carry a centre mounted fuel tank
- Added silly advertising banners enabled when used with the “Tacops + Ads” mod.
- Ground turrets are no longer “static” they can be moved to new locations (or pushed off cliffs) slowly by pushing with a ground unit.
- Control screens can now set barge movement waypoints (previously only the logistics terminals could do this)
- Various CPU usage improvements aimed at reducing latency
- Aircraft HUD ladder can be toggled on/off by double-tapping the map display
- Aircraft 20mm gun shows a larger “lead” indicator for locked targets.
- Aircraft can now carry an EW pod – created by sacrificing a virus bot
- EW pod will confuse hostile sensors, showing your air units as different types:
- carrier -> barge
- barge -> needlefish
- manta -> albatross
- petrel -> razorbill
- EW interference is now detected and alert displayed on the control screen
- EW masked aircraft do not need to fly quite as low as normal to be below most RADARs (fly under 70)
- The carrier holomap and unit AWACS screen is unaffected by EW due to it’s multi-modal optronic stochastic input filters.
- EW effects only apply to aircraft NEAR the EW aircraft, not the EW unit itself.
- EW pod will confuse hostile sensors, showing your air units as different types:
- Low flying aircraft within 2.5km of a carrier are visible if the carrier RADAR is working, if the unit has previously been ‘tagged’ or there is a friendly RADAR within range
- Added various internal debug/profiling tools
- Added support for “Mule mk2 mod”
- Control screen altitude edit button decrements in 10m steps below 100m
Bugfixes
- Bridge cruise missile ammo counter display fixed
- Bridge laser missile ammo counter display fixed
- Various spectator mode fixes
- Can now set waypoint altitudes
- Fixed hostile aircraft below 50m shown on helm screens
- Fixed a bug where aircraft would be masked from radar under 200m in very deep waters
- Fixed occasional flickering of “last known” position marks


