Happy new year commanders!
CC2 Wiki
Some of the enthusiastic community members have embarked on some new info-sharing. We now have a new CC2 wiki (no ads!) here https://wiki.cc2-home.net/ where we will be updating much as we can with stats, strategy, mechanics, PvP, PvE, mods and maybe even some lore and fiction!

We will gradually grow the content to share ideas and guides for all players, single player, PvE or PvP.
New Revolution Things
Since the last update, making optional/modular mods has been a bit easier for me. With my Rev:Mods I can now allow a player to opt-in/out with various Revolution features.
There are still some issues when 3D game objects are involved in the opt-in/out.
At the moment, the only compatible carrier mod I have is “Tactical Operations Center“. This is also required by Resupply+, but I’m aware that not everyone needs all the extra screens down in the hangar bay.
So, I plan on having a standardisation for my Rev mods and the Carrier. And I’ll make this true for all my mods so that Resupply+ and others that require particular Carrier specific features are always compatible.
- Carriers will always have the hidden extra vehicle attachment for the Resupply+ barge slot
- Grounds units will always have the 2x Water Speed adjustments
- Bears will always have the tweaked side-hardpoints to enable optional side-mounted missiles.

