What’s new in Revolution 1.4 for 2025 and what’s been going on in the Carrier Command mess deck this last few months.
Carrier Command Continues!

We’ve had some good updates this year! 1.5.7 was a HUGE deal for us. It brought some much anticipated and speculated changes to missiles, CIWS and fuel, not least the major welcome buff to allow aircraft drop tanks to significantly extend range and time. And my personal favourite, the Mule can now resupply landed helicopters with fuel and weapons. This has massively changed how you can play the game, especially the long game, special operations and PvP.
1.5.8 Brought some more new changes just before Christmas, a welcome extra control option to prevent your forces from auto-firing and giving their position away before you are ready, or if you are sneaking in on unsuspecting players. This update is also pretty significant for the community as it includes some new developer options aimed at helping out modding, particularly those of us that like to tweak existing units, models and biomes.
Launching the game with -dev as a command line option (see below from the steam game properties)

Once launched, pressing “F4” will enable the developer menu at the top, and “F3” will put the mouse into developer mode (so you can click the dev menus instead of moving the camera)

From the developer menu at the top there are several tools you can choose from

You can view the in-game assets, but also can tweak and save many of them, especially the attachments and sub-meshes used in ground units and prefab map items.
This has helped me tweak and fix my assault barge mod and to tidy up TacOps.
More Mods

One of the little changes that snuk in with 1.5.8 was some new custom library files. I’ve taken advantage of these to add some more optional mods, perhaps others will do the same soon (I hope so!)
This has let me spawn a whole raft of “mod mods” for Revolution. Mods that can add/remove or extend things Revolution does (or possibly what some core script do without any other mods?)
Rev 1.4
Revolution 1.4 Was released in December

1.4 brings with it one big new change to the holomap. Carrier sensors now include a “Passive Radar Detector” that can pinpoint sources of Radar energy from beyond normal Radar range.

Radar of course works by bouncing radio waves off of something and seeing the reflection come back to you. You can normally only see something if the reflection is strong enough to bounce off of it and back to you.
A Radar Detector works like half a Radar, it picks up the Radar energy sent by others, and it can pick this up at a distance that is too far away for the reflections to reach back to the original Radar set.

So now, even with the carrier Radar switched off, you can detect AWACS, Carriers, Ships and ground Radars at greater ranges, but you can only know the direction they come from, not the exact location.
In the image above, these 5 surface (S) contacts could be anywhere along these lines between 10 or 20km away.


