Looking ahead to 1.3+

On the Revolution Evolution page I mention some ideas WRT 1.3 and onwards. Some of this is sort of related to the other mods that we sometimes play with.

  • 2x Water Speed
  • Captian’s Controls / Repair Bay Terminals

Both of these mods modify “game objects”. The (amphibious) ground units and the carrier. This means they conflict with any other mod that alters these files.

I had initially intended to fold these in to revolution in some way, but that would take away and obscure credit from those mod authors as well as making Revolution itself conflict with even more mods.

I wanted to do a few more things to the carrier, but these things don’t necessarily need to be “in” the Revolution mod. Same goes for any hardpoint, model or lighting adjustments I’d planned for the ground units. So I think What I will do is keep the scripting changes (if any) in Revolution, and produce a separate mod that can be used instead of 2xWS or CC/RBT.

Revolution Carrier Mods

I’d like to add a couple more attachments to the carrier, and I’d also kind of like to extend the “Repair Bay” area with A LOT more screens if possible (and seal off the gigantic door). I’m thinking of a mods that can be optionally applied to the carrier and have Revolution detect it and unlock any required GUI changes if so.

  • Optional carrier hardpoint choices before launch (basically some of combat/battle carrier refit mod)
  • More advanced CIC room, maybe in the repair bay, maybe in some other part of the ship. There are a lot of unused rooms that could be used.

Revolution Ground Unit Mods

I’d like to make the Mule a more frequently used option. Right now it is a great support unit, but it is still low down on the priority shopping list for most PvP encounters.

  • Mule as a mobile SAM
    • Fit 4-6 AA/Laser/TV missiles to the mule
    • Allow it to use a smoke launcher
  • I’d also like to adjust the location and angle of the Bear side mounts, just to make using the TV missiles easier

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